Test of the mother of demons druid. Class halls in WoW Legion

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Class Hall is an innovation introduced in the game with the release of the Legion. A class hall is a zone in which members of a class can perform various actions.

For instance:

  • return points nested in properties;
  • change the appearance of the artifact;
  • complete a Class Hall quest with recruited champions and units.
  • delve into the history and artifact by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • receive a reward for completing an Extended Mythic dungeon.

Initially, class halls were often compared to garrisons, but now the differences are clear. Below, we'll explain how to get into your class hall when you first appear on the Broken Isles, and how to manage champions and squads.

1. How to open a stronghold of your class?

Each player can get into the stronghold of his class immediately after the release of the expansion.

When you first visit the new Dalaran, a representative of your class will come up to you. He will give a task that allows you to get artifact weapons for the chosen specialization. After completing the chain, you will be able to get into the class hall. These quests are unmissable as they are integral to progress in the new expansion.

2. How do I return to my class stronghold?

After gaining access to the stronghold, you can enter it through a portal located in Dalaran, or using a teleportation spell. In particular:

  • Death Knight: Death gate.
  • Demon Hunter: Head to Krasus' Landing, jump off the edge of the platform, and glide through the air to a small floating island. There is a portal on this island.
  • Druid: Teleport to the class hall with the Dreamwalker.
  • Hunter: Travel to Kras's Landing and find Talua. She will send you to the class stronghold astride an eagle.
  • Mage: Teleport to the class hall using Teleport: Hall of the Guardian.
  • Monk: Teleport to the class hall using Spiritual Journey.
  • Paladin:
  • Priest: Travel to your faction's sanctuary (Sunreaver Sanctuary for the Horde and the Silver Enclave for the Alliance), there is a portal to the class hall.
  • Rogue: Go to the Glorious Goods store in Dalaran. To the left of the entrance there will be a secret passage that allows you to enter the class stronghold.
  • Shaman: Go to Kras's Landing. On the right side of the area, you will find a portal to your class hall.
  • Warlock: Go down to Stoki and find a portal located at the base of the stairs.
  • Warrior: Go to Krasus' Landing and find Val "kira. Step into the beam of light next to her. An additional action button will appear on the screen. Press the button and you will be taken to the class hall.

3. Where are the class halls?

Each class stronghold is located in a place that is significant in terms of class history. In particular:

  • Death Knight: Archerus: The Ebon Hold that has moved to the Broken Isles
  • Demon Hunter: Fel Hammer, a former Burning Legion stronghold located in Mardum
  • Druid: Grove of Dreams, Val "ball
  • Hunter: Strelka Refuge, Highmountain
  • Mage: Hall of the Guardian, Dalaran
  • Monk: Temple of Five Sunrises, The Wandering Isle
  • Paladin: The Abode of Light, located under Light's Hope Chapel in Eastern Plaguelands
  • Priest: Netherlight Temple, part of Karabor (cities in Shadowmoon Valley)
  • Rogue: The Chamber of Shadows located in the Dalaran Sewer
  • Shaman: The Heart of Azeroth, located above the Maelstrom
  • Warlock: Dreadscar Rift, located in one of the Legion worlds
  • Warrior: Sky Citadel, Stormheim

4. Artifacts and class halls

In the Legion, members of each class have access to a special weapon called an artifact. This weapon does not require replacement during the entire expansion. An artifact can be improved by the power of an artifact, by investing it in a feature (analogous to talents for characters).

In the class hall, you can:

  • change the features of the artifact;
  • get an artifact for the second specialization;
  • change the appearance of the artifact.

4.1. How do I reset artifact points?

As they spend their time in the Broken Isles, characters gain more and more Artifact Power Points. Points can be invested in features that give advantages in combat. In some cases, players make the wrong choice and want to redistribute the points invested in the features.

This can be done at the class hall, at the forge for weapons. The Forge appears the moment you gain access to the Class Hall, and it is not at all difficult to find it. To change the characteristics of an artifact, just talk to the character who is standing next to the forge.

It should be noted that the cost of reallocation increases depending on the number of points available. For example, if you have 11 spent points and want to reallocate them, the reallocation cost is equal to the cost of adding 12 points. A detailed table of the cost of reallocation is presented below.

PointsRedistribution cost
1 300
2 325
3 350
4 375
5 400
6 425
7 450
8 525
9 625
10 750
11 875
12 1,000
13 6,840
14 8,830
15 11,280
16 14,400
17 18,620
18 24,000
19 30,600
20 39,520
21 50,880

Of course, you can redistribute more points, but we strongly recommend not to do this, because the redistribution effect will not justify the amount of points spent. Sooner or later, you will be able to open all the features of the artifact.

In any case, it would be better to spend points not on redistribution, but on a new feature.

4.2. How do I get an artifact for the second specialization?

As you travel the Broken Isles, you may want to re-specialize and obtain a different artifact. In this case, you will need to pump your character to level 102.

Return to the class hall and take the quest, just like you did for the first artifact. The third and fourth (for druids) artifacts are obtained in the same way.

4.2.1. How to add traits for the second specialization

Having received an artifact for the second specialization, you can invest points in its features in the same way as for the first artifact. The cost of the features remains the same, regardless of how many points were invested in the first artifact.

Artifacts for different specializations do not depend on each other, but the supply of artifact power is the same for everyone. When you receive additional units of artifact power, you will have to decide which of the existing artifacts you plan to improve. The choice depends solely on personal needs and preferences.

4.3. How do I change the appearance of an artifact?

In the past, players have been eagerly awaiting new additions to get new weapons that were different from the previous ones. Each artifact has a unique set of skins, so players can change the appearance of the weapon as they see fit.

To change the appearance of an artifact, you need to go to the forge in the class hall and open the Appearance tab. In it, you can view all possible skins, including those that have not yet been opened.

There are 5 main ways to get new skins (4 colors in total):

  • the base appearance obtained by completing simple tasks from the class hall changes only the color of the weapon;
  • improved appearance, obtained by completing simple tasks related to the class hall and artifact;
  • pvP Merit Skin
  • pvE Merit Skin
  • hidden appearance, the method of obtaining is still unknown.

4.3.1. Hidden Artifact Skins

This section will be updated as more information becomes available.

5. Resources and Order Hall improvements (Legion 7.0.3)

Like the garrison on Draenor, the class stronghold needs upgrades to better fight the Legion's forces. The more resources you manage to accumulate, the better! Order resources are used to:

  • hiring squads;
  • completing assignments;
  • research for improvement;
  • fulfillment of orders.

5.1. How to get class hall resources

The developers did not seek to force players to collect Order Resources in any particular way, so you can choose the one you like. Below is a complete list of resource sources.

  • Order Class Campaigns: When a player starts a campaign, he receives the Order Resources in the amount necessary to complete the campaign. By completing the plot tasks, he continues to receive additional resources.
  • World Quests: This is not the most reliable source of Order Resources, but there are quite a few quests with resource rewards. Once you reach level 110, you can complete World Quests in the Broken Isles. More details can be found here.
  • Emissary Chests: There are daily emissary quests in the game that involve completing 4 world quests associated with a specific faction of the Broken Isles. After reaching the goal, you can get a chest, the contents of which depend on the faction to which the emissary belongs. A decent amount of Order Resources can be found in the chest.
  • Hidden treasures: Similar to Draenor, the Broken Isles contains treasures that can contain Order Resources. You can buy treasure maps on which the location of all the chests will be marked, but before that you will have to pump your reputation with the corresponding faction (up to Respect). The card can be purchased from the quartermaster.
  • Killing rare monsters: This method of obtaining resources has also been known since the time of Draenor. When you kill a rare monster, you get a certain amount of Order Resources.
  • Additional goals: Additional Objectives are one-off missions in different locations on the Broken Isles. You just need to come to the right place and achieve the specified goal. For work, you rely on Order Resources.
  • Combat companions: Champions with this trait can accompany you on your travels and assist in combat. If there is a corresponding improvement on the Order, completing a World Quest with a Companion can earn additional Order Resources. The amount of resources depends on the level of the champion's equipment. For more details on equipment, see the Champions section.

5.2. What is the class hall improvement?

The Order Order Improvement System allows you to research and receive bonuses in exchange for Order Resources. Upgrading an order follows the same pattern as upgrading an artifact.

When starting your exploration, prepare to spend a lot of Order Hall Resources and Time (at least at the start of the expansion). In each dash, you can choose one of the proposed options, with different classes having access to different options. Below are all the options available to the different classes, with an indication of the cost and duration of the study.

5.3. Improvement options

5.3.1. Level 1 improvements

These improvements are pretty basic, and choosing one is simple. You choose between a bonus to the likelihood of successfully completing Order Order missions and a bonus to the likelihood of receiving an improved item as a reward for story missions.

To upgrade, you will need to spend 50 Order Resources, research takes 2 hours. If you want to change your choice, you have to spend 500 resources and 1 day.

ClassOption #1 Option #2
Death KnightDeathsboonSwarm
Demon hunter Well prepared The hunt
DruidElune "s Favor Roots
HunterRugged Upgrades Long range
MagicianArcane provenance Frost nova
MonkAuspicious fortune Lucky envelope
PaladinLight "s Favor Blessing of kings
PriestDivine fate Daily prayers
RogueLucky streak Sneak Attack
ShamanThe Spirit "s Call Bloodlust
WarlockDark bargain Summon doomguard
WarriorOdyn "s Favor Rallying cry

5.3.2. Level 2 improvements

At the second level, the player is provided with a more tangible bonus, which affects the tasks of the stronghold or the player himself and the loot he receives.

To upgrade, you will need to spend 500 Order Resources, the research takes 4 hours. If you want to change your choice, you have to spend 2,000 resources and 3 days.

ClassOption #1 Option #2
Death KnightDark horsemen Death "s Advance
Demon hunterTwisting nether Vengeful retreat
DruidEvergreen Travel Form
HunterEagle ally Disengage
MagicianTeleportation Nexus Blink
MonkBrewhouse Enlightenment
PaladinArgent steed Righteous blessing
PriestAltars of blessing Pain suppression
RogueThe vault Assassination
ShamanElemental Binding Reincarnation
WarlockDemonic Offering Ritual of summoning
WarriorFor Honor and Glory Forced March

5.3.3. Level 3 improvements

The first option is common for all classes, it increases the maximum number of small and large units by 1. The second option affects the speed of obtaining equipment for champions.

To upgrade, you will need to spend 1,000 Order Resources, the research takes 7 days. If you want to change your choice, you have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightCall of the grave Brothers in Arms
Demon hunterTraining grounds Fel armaments
DruidHibernation Reclamation
HunterSturdy tents Fletchery
MagicianArcane library Arcane armaments
MonkLiving quarters Pilgrimage
PaladinArgent Call Plowshares to Swords
PriestCommunal living Armaments of light
RoguePrizefights Weapons smuggler
ShamanTraining grounds Ancestral gift
WarlockTraining grounds Shadow pact
WarriorAbundant valor Heavenly forge

5.3.4. Level 4 improvements

The improvements for this level are the same for all classes. You can improve the rank of large units, giving them an additional ability and increasing the probability of successful completion of the task by an average of 15%, or improve the rank of small units, increasing the probability of successful completion of the task by 5%.

To upgrade, you will need to spend 10,000 Order Resources, the research takes 10 days. If you want to change your choice, you have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightConstruct Quarter Live by the sword
Demon hunterNaga myrmidons Demonic Power
DruidLaughing sisters Force of the forest
HunterKeen eye Wild calling
MagicianElemental power Higher Learning
MonkPath of the ox Path of the tiger
PaladinAs one Templar of the silver hand
PriestInquisition
RogueDefiant legacy Crimson sails
ShamanElemental Knowledge Whispers of the earth
WarlockGrimoire of Servitude Dark mastery
WarriorTrial by Fire Ascension

5.3.5. Level 5 improvements

The choice of improvement in this tier depends on the player's personal goals. You can hire a boosted squad, get the ability to automatically complete standard world quests, earn additional Order Resources, or take a free seal for an extra roll.

To upgrade, you will need to spend 12,500 Order Resources, the research takes 12 days. If you want to change your choice, you have to spend 2,000 resources and 3 days.

ClassOption#1 Option#2
Death KnightFrost wyrm Reanimation
Demon hunterFel Hammer "s Wrath Focused War Effort
DruidElune "s Chosen Ancient of war
HunterUnseen Path Foraging
MagicianMight of Dalaran Arcane divination
MonkOne with destiny Celestial Favor
PaladinGrand crusade Holy purpose
PriestBlessed seals Tithe
RoguePlunder Under the table
ShamanSpirit walk Rise!
WarlockUnleash Infernal Grim harvest
WarriorVal "kyr Call Spoils of war

5.3.6. Level 6 improvements

In the last dash, only one common improvement is available. It allows you to carry two legendary items at the same time.

To upgrade, you will need to spend 15,000 Order Resources, the research takes 14 days.

ClassOption
Death KnightLegends from the Grave
Demon hunterDemonic Fate
DruidNatural legend
HunterLegends of the Wild
MagicianLegends of the Tirisgarde
MonkFists of Legend
PaladinLegends of the Righteous
PriestArmed by Faith
RogueArmed to the Teeth
ShamanAncestral legends
WarlockLegends of the Fel
WarriorLegends of Ragnarok

5.4. Optimal ways to improve

In this section, we will look at the optimal improvement paths that depend on the character's game progress. It should be remembered that in most cases the choice is made based on the player's personal preference. Of course, we will give some recommendations, but we want to warn you that you should not follow them thoughtlessly.

5.4.1. Level 1

When pumping, representatives of all classes will benefit from a bonus to the likelihood of getting an improved reward for completing story missions.

At level 110, when there are no story quests left, it will be possible to switch to the second improvement (a bonus to the probability of successful completion of the order quests).

5.4.2. Level 2

In this tier, the choice depends on the character class.

  • Death knight or paladin: Currently, the first option seems to be the most valuable. The second option is useful for those who constantly fail the mainstay missions due to the fact that champions cannot repel all threats.
  • Demon Hunter or Warlock: The first bonus is more useful in the short term, that is, when pumping to get better equipment. When the raids open, you can switch to the second bonus.
  • Druid: An improvement that allows you to get additional items will come in handy at the start of the expansion. When you get good equipment, look for the improvement that reduces the time it takes to complete tasks.
  • Hunter or magician: The first upgrade is an analogue of the Mage Tower and Spirit Lodge on Draenor and allows you to travel across the Broken Isles. After the flights are introduced, you can use the second upgrade.
  • Monk, priest or shaman: When leveling, it is recommended to use a bonus for the character. At 110 level, the unit bonus will be of great benefit.
  • Rogue: You will need the Voucher Voucher option.
  • Warrior: Additional loot will come in handy at the beginning of the game, and reduction in the time for completing tasks - after the release of raid content.

5.4.3. Level 3

If you're just getting started with equipping champions, grab the bonus that allows you to place orders for equipment or receive it for completing tasks.

After equipping champions, increase the maximum number of squads.

5.4.4. Level 4

Upgrading large units is very beneficial (assuming they have to fight bosses).

5.4.5. Level 5

Death knights, druids, monks and shamans should always choose the third type of unit. The rest of the improvements cannot be compared with this option.

Demon Hunters, Mages and Paladins may choose to improve based on personal preference, depending on the resources available. Choose an extra seal or a World Quest bonus. Both options leave a lot to be desired.

Hunter, Priest, Rogue, Warlock, or Warrior at the initial stage, a bonus will come in handy, which allows you to receive additional Class Hall Resources when completing World Quests with a Battle Companion. Once you no longer need resources, switch to another bonus.

5.4.6. Level 6

There is only one upgrade available at this level.

6. Class Hall Missions (Legion 7.0.3)

6.1. How do I access Order Hall quests?

After completing the quest to obtain an artifact corresponding to your specialization, you will see a map and can choose a zone from which to begin your journey through the Broken Isles.

Swing as usual until you have 325 units. the strength of the artifact. After that, return to Dalaran to contact the representative of the class who issued the task to obtain the artifact. The class representative will ask you to return to the stronghold and complete simple tasks. As a result, you will receive:

  1. the first champions;
  2. first squad;
  3. access to the class hall improvement system;
  4. access to class hall quests.

6.2. Order hall quests

As in Draenor, you can issue missions to your champions and units. To do this, you must use the card in the class hall.

6.2.1. Quest interface

Order interface is almost the same as the Garrison Mission interface. By selecting the desired tab, you will see all available tasks, as well as those tasks that are already being performed. In addition, a combat companion can be assigned here.

The Companions tab displays all champions and squads. Here you can level up your Champions' equipment, view their abilities and unit states, and restore those who have been fired.

6.2.2. How do I start an assignment?

If you want to complete the class mainstay quest, follow the simple algorithm:

  1. open the order interface;
  2. select the task you want to complete;
  3. assess the threat each adversary poses;
  4. select champions and squads so as to reflect the maximum number of threats;
  5. click the Start Job button.

6.2.3. Threats

When choosing squads and champions, you need to consider the threats you face. There are 5 types of threats, and their combinations affect the final choice.

Types of threats:

  • Power: These opponents reduce the likelihood of a successful mission.
  • Deceleration: This threat will double your mission time if left unchecked.
  • Curse: This threat makes it impossible to obtain additional loot if not neutralized.
  • Disorientation: This threat doubles the resource cost of completing the mission if left unchecked.
  • Death: This threat kills all units, regardless of their survivability, if not neutralized.

6.2.4. Additional loot

By entrusting the task to colleagues, you can create a team so that the probability of successful completion will exceed 100%. In this case, you are likely to receive additional loot. The chance of getting additional loot is calculated as follows:

  • If the probability of successfully completing a task is 150%, you are guaranteed to complete it and receive additional loot with a 50% probability.
  • If the probability of successfully completing a task is 200%, you are guaranteed to complete it and are guaranteed to receive additional loot.

The type of additional loot depends on the type of the main reward. Below is a table with all possible types of additional loot.

Main award Additional loot
Artifact powerSeal of victory or Seal of leadership
GoldGold
Blood of SargerasBlood of Sargeras
Reputation Boost BadgeGift of the Broken Isles
Champion ExperienceGrimoire of Knowledge
Champion OutfitDefender Equipment Crate
Weapon for the championHeavy Armor Set
Item that allows you to get the task to complete the dungeonBadge for pumping reputation (50 or 250 reputation with the faction associated with the dungeon)
Item that allows you to get the task to complete the raidSeal for an additional cast in the same week

6.2.5. Types of tasks

There are currently four types of quests that can be completed in the class hall.

  • General tasks: These are the most common quests and rarely receive special rewards. The rewards are usually gold, experience and artifact power.
  • Order related quests: These tasks are directly related to class campaigns and are an integral part of them, i.e. they must be completed in order to proceed to a new stage of the campaign. There is practically no reward for them, with the exception of the power of the artifact.
  • Treasure Hunt Quests: By raising the level of champion items to 800 (for dungeons) or 820 (for raids), you will gain access to special tasks with a reward in the form of equipment for your character. In addition, they can be used to obtain Blood of Sargeras.
  • Quests related to the extraction of decorative items: These are very rare tasks, and you can get toys or pets as a reward for completing them.

7. Class Hall Champions (Legion 7.0.3)

Champions are significant historical figures that can be recruited through campaigns. Champions can:

  • complete tasks in the class hall;
  • accompany the player as battle companions on their travels across the Broken Isles.

Each class has its own champions, revealing its history. You can have 5 out of 8 champions at any given time. As with fellow Draenor garrisons, extra champions will have to be fired. Otherwise, you will not be able to start the task. If you want to hire a fired champion again, you will have to pay 250 gold (no more than once a day).

7.1. How do you hire champions?

All champions can be recruited during the class hall campaign. The first campaign can be started with 325 units. the strength of the artifact. This will allow the first champions to be hired.

Upon reaching level 103, you can return to the class hall, complete the second campaign, and recruit two more champions.

The rest of the champions spawn in the Redoubt in the same way.

Below are the lists of all champions for each class.

7.1.1. Death Knight

Champion Level
Nazgrim (Battle Companion)100
Thassarian100
Koltira Deathweaver (Bodyguard)103
Thoras Trollbane103
High Inquisitor Whitemane109
Rotfizzle (Battle Companion)109
Amal "tazad110

7.1.2. Demon hunter

Champion Level
Asha Crow Song100
Altruis the Sufferer OR Kayn Sunfury (Battle Companion)100
Cor "you Bloodthorn103
Akama OR Shade of Akama (Bodyguard)103
Belath Dawnblade (Bodyguard)109
Matron Mother Malevolence (Battle Companion)109
Allari the Soul Eater110
Jace Darkweaver110

7.1.3. Druid

Champion Level
Naralex (Battle Companion)100
Zen Tabra100
Silendra Glade Song103
Broll Bearskin (Bodyguard)103
Svetik109
Arch Druid Hamuul Runetotem109
Miluna110
Keeper Remulos (Battle Companion)110

7.1.4. Hunter

ChampionClass
Emmarel Shadowguard (Battle Companion)100
Lauren Stormhoof100
Rexxar (Bodyguard)103
Beastmaster Hileir103
Addie Fizzlebog (Bodyguard)109
Hemet Nesingwary (Combat Companion)109
Trapper Blake110
Haldaron Brightwing110

7.1.5. Magician

Champion Class
Archmage Keilek (Battle Companion)100
Archmage Modera (Bodyguard)100
Ezara Verinda103
Rawandwyr103
Arcane Destroyer109
Millhouse Manastorm (Bodyguard)109
Archmage Vargoth (Battle Companion)110
Meryl Felstorm110

7.1.6. Monk

Champion Class
Chen Wild Porter (Bodyguard)100
Lee Lee Wild Porter (Battle Companion)100
Taran Zhu (Combat Companion)103
(Battle Companion) (Battle Companion) Dvalen Iron Rune (Bodyguard)109
King Ymiron109
Hodir (Battle Companion)110
Thorim (Battle Companion)110

7.2. How to dress champions?

Like their companions from the garrison, champions get the opportunity to use weapons and equipment during the leveling process (the first slot opens when pumping to rare quality, the second - when pumping to epic quality).

When preparing for battle, you need to find the champion worthy equipment. Equipment can be obtained using:

  • order Hall Quests
  • treasures;
  • local assignments;
  • tasks from emissaries;
  • class hall improvements.

All equipment available to champions can be divided into several categories depending on the impact on the process of completing tasks.

7.2.1. Chance of completing tasks

  • equipment that increases the probability of successful completion of tasks by a certain percentage;
  • equipment that increases the likelihood of successfully completing missions less than 4 hours long;
  • equipment that increases the likelihood of successfully completing missions longer than 8 hours.

7.2.2. Duration of assignments

7.2.3. Champion affiliation

Equipment that provides interaction between champions falls into this category. You can give a champion an item that will increase the likelihood of successfully completing a quest if they are grouped with champions of a certain type. Each class has access to unique sets of similar items. Types in this category:

  • equipment that increases the likelihood of successful completion of the task, provided that the champion is accompanied by a small detachment;
  • equipment that increases the likelihood of successful completion of the task, provided that the champion is accompanied by a large squad.

7.2.4. Battle companions

This category contains items designed for champions with the trait Battle Companion... For more information on combat satellites, see the next section. Equipment from this category allows you to receive a more valuable reward for World Quests performed in the presence of a Combat Companion. Types in this category:

  • equipment that allows you to receive additional Order Resources when completing World Quests;
  • equipment that allows you to receive additional gold when completing world quests.

7.2.5. Consumable items

There are consumables in the game that can be used to power up champions and squads in preparation for missions. There are three effects you can apply to a Champion, depending on your class:

  • death knights, monks, paladins and robbers: equipment increases the success rate of the next task by 20%;
  • demon Hunter, Druid, Mage, Priest, Shaman, Warlock: equipment restores 1 health. survivability of one squad;
  • warrior: Equipment summons the Valarjar to aid your champion.

7.2.6. Legendary equipment

Legendary equipment differs from regular equipment in that it is very difficult to obtain it. It also provides a powerful effect to the champion (a combination of the two). Legendary equipment types:

  • Increases the probability of successful completion of the task by 15% and
  • Reduces task completion time by 15% and
    • grants 25 additional Order Resources for completing a World Quest with a Battle Companion, or
    • grants 15 additional gold for completing a World Quest with a Combat Companion.
  • Grants 100 additional Order Resources for completing a World Quest along with a Battle Companion and
    • increases the probability of successful completion of the task by 5% or
    • reduces task completion time by 5% or
    • grants 15 additional gold for completing a World Quest with a Combat Companion.
  • Gives 50 additional gold for completing a World Quest along with a Combat Companion and
    • increases the probability of successful completion of the task by 5% or
    • reduces task completion time by 5% or
    • grants 25 additional Order Resources for completing a World Quest with a Combat Companion.

7.3. Why are combat satellites needed?

As you hire champions, you will notice that some of them have an ability that allows them to accompany you on your travels across the Broken Isles. Like the Bodyguards in Draenor, these champions help fight monsters in the open world. However, they cannot be led into a dungeon. There are three types of combat companions:

  • The companion, which follows you everywhere, engages in battle with your opponents and uses its abilities to kill them as quickly as possible. As the level of the character's equipment increases, the strength of the combat companion increases. Such a companion can die, but it resurrects very quickly (unlike bodyguards).
  • The companion casts a special spell on you of one of two types:
    • an effect triggered when certain requirements are met (for example, hitting an enemy or receiving a certain amount of damage);
    • additional action button with a cooldown.

7.3.1. How do I get Battle Companions?

To obtain a Combat Companion, you must find a Champion with the desired ability (Combat Companion). The table above shows which champions can act as bodyguards or combat companions. Having hired the necessary champion, go to the map to issue assignments. Open the Combat Companion tab. Assign the desired champion as your companion (this action costs 50 Order Resources).

A Battle Companion cannot complete Order Missions or equip equipment, but it gains experience from completing World Quests together.

8. Order units of the class (Legion 7.0.3)

Champions are significant historical figures who are respected by members of their class. Squad members are ordinary soldiers, called to help them. Units have a special consumable resource - survivability. Survival allows units to participate in missions. As soon as survivability ends, the unit dies. Squads have no equipment or levels, they play the role of cannon fodder while the champion does his job.

Squads cannot go on a mission alone. They definitely need a commander - a champion. On the other hand, it is not necessary to send units to help the champion, but it increases the probability of successful completion of tasks (by 15% for small units and 30% for large units).

8.2.5. How to make a squad?

The recruitment process for rank-and-file squad members is extremely simple. Find a character in the stronghold who takes orders. Recruitment into a squad takes 30 minutes and costs 20 (for small units) or 85 (for large units) Order Resources. You can form a large or small party, depending on your needs.

Units of the third type are available only to death knights, druids, monks and mages. Recruitment to a special squad takes 12 hours, but such fighters have great potential (+ 30% to the probability of successful completion of the task and an additional ability that reflects the threat). As soon as the set is completed, the squad will be ready for battle.

You can recruit units infinitely, but the number of units active at a given time is limited (3 small and 2 large). The above classes can only use one special unit. The maximum number of active units can be increased by improving the class hall (level 3).

8.2.5. What is Survival?

As you look into the Order Hub quest interface, you'll probably notice hearts next to the squad icons. They denote the survival of the fighters. Small units have a survival reserve of 2 units, large ones - 3 units. When completing a task, the squad loses 1 unit. survival rate. For special units, the survival rate is 1 unit. When survivability ends, the squad dies and disappears from the list.

Remember that the threat of Death kills units regardless of survivability. If you cannot neutralize this threat, all your troops will die.

9. Sets of equipment from the class hall

Each class has access to a special set of equipment, which can be obtained in the stronghold. Each set consists of 8 items, reminiscent of the transmog set that was rewarded for completing Pandaria's Challenge Dungeons.

9.1. How do I get class Order equipment?

The equipment is sold by the quartermaster for a symbolic amount, however, certain requirements must be met before purchasing, in particular:

  • Helmet (level 810): Complete the Order of the Order, which is issued upon reaching 110 level.
  • Shoulders (level 850): Level up reputation with (Exalted).
  • Bib (level 830) Complete the Order Campaign.
  • Bracers (level 810): Hire 6 champions.
  • Gloves (level 820): Level up reputation with (Respect).
  • Druid: Garment of the Dreamgrove
  • Hunter: Garments of the Unseen Path
  • Mage: Robe of the Guardians of Tirisfal
  • Monk: Grand Master Decoration
  • Paladin: Battleplate of the Silver Hand
  • Priest: Regalia of the High Priest
  • Rogue: Armor of the Uncrowned
  • Shaman: Farseer's Robe
  • Warlock:

The construction of the Mages Tower has been completed on American and European servers. It will be active for 3 days, after which the Burning Legion will make a knight's move and destroy it. We'll have to build again, investing resources.

But for now ... For now, you can take full advantage of the wonderful bonuses and try to complete the solo challenges.

Firstly, players have access to a network of portals that speed up movement across locations:

Secondly, you will receive more rewards from the caches of the Wyrmtongue, and by knocking out an item for the Power of an Artifact in a raid or dungeon - you will get a chance for a bonus CA!

But the most important thing is solo challenges for different classes and specs. Kuvaldych actually thought that the tests would be individual for each class, but in fact there are 7 of them - for different specializations and classes. For example, there is a separate test for tanks and for healers, for casters, etc.

  • The tests are very difficult. They seem completely unbalanced - and that's okay! Blizzard wants players to put a lot of effort into completing them.
  • The key to success in a solo challenge is the character's Item Level, as well as your skill with your hero.
  • The first attempt to complete the challenge is free, but subsequent attempts require 100 Nether Shards each.

Video
Many of the challenges players have already tried and overcome. Below is a selection of videos that can help you complete your script.

Eye of the storm
For Death Knights (Ice), Demon Hunters (Havoc), Hunters (Survival), Rogues (Stealth), Warriors (Weapons).



An incredible opponent
For Rogues (Outlaw), Death Knights (Unholy), Shamans (Elemental), Warriors (Fury), Druids (Feral), Mages (Fire).





Rage of the Goddess Queen
For mages (Arcane), paladins (Retribution), warlocks (Demonology), shamans (Enhancement), robbers (Assassination).




Fall of Fel Totem
For Warlocks (Destruction), Monks (Windwalker), Hunters (Lore of the Beast), Priests (Discipline).




Return of the Highlord
For Death Knights (Blood), Demon Hunters (Vengeance), Monks (Brewmaster), Paladins (Defense), Warriors (Defense), Druids (Guardian).


The last rebellion
For Monks (Mistweaver), Druids (Restoration), Shamans (Restoration), Priests (Holy), Paladins (Holy).



Split the twins
For mages (Ice), druids (Balance), warlocks (Sorcery), priests (Darkness), hunters (Shooting).





The most pulp in solo trials is the presence of a very dense plot subtext. How do you like the return of Highlord Kruul the City Destroyer?

And so that the walkthrough and wipes are not annoying, try to include this compilation in the background: all the music from World of Warcraft in one video! Is 11 hours enough to master? \u003d)

With the release of Patch 7.2, World of Warcraft will bring a host of new items, including new skins for your artifacts. They're cool, but you'll have to work hard to get them.

Patch 7.2 Preview: A Fashionable Sentence!

Height restriction

To rise to the challenge and earn a new look for the artifact, you will need to fulfill a number of conditions. You need to develop your hero to 110th level, raise the artifact's rank to 35th and complete the questline that allows you to unlock four new artifact traits in Patch 7.2.


Monumental achievements

Return to the Broken Shore contains many innovations, including new objects and bonuses for adventurers exploring the island. Those who are going to pass the test and get a new look of the artifact should definitely send the supplies of the Legionfall Falls to the tower of mages. You will receive a new task as soon as you fulfill all the conditions and put the tower into operation. The new quest will continue the class mainstay campaign, and you'll have to deal with some unfinished business in the single player scenario. To unlock a new look, you must defeat a strong and dangerous opponent. In general, it will not be easy.


In this battle, you will be able to demonstrate mastery of all the capabilities of your class in a single player challenge. In total, seven tests have been prepared, designed for specific tasks that different classes perform on the battlefield. You have to heal groups of NPCs, play the role of a tank and protect allies, as well as fight the boss, trying to inflict maximum damage. In this case, the tests will change depending on which class you play. There are no special equipment requirements for the characters, but you should prepare and collect the best items if you really want to successfully complete the challenges and get a new artifact look.


The price of success



Once you get the task, you can try to complete the scenario at no cost. In the event that you fail - and this is very likely, then you will have to pay for the next attempts. If you've been actively playing on the Broken Shore, then you should have accumulated some Nether Shards by now. It is with them that you will have to pay for additional attempts. The Mages Tower lasts for three days and then collapses, so the time is limited. If you are determined to pass the test while the tower is active, then you should spend some time in the shadow of Cerberax to collect more Nether Shards. So it's not cheap to pass the test and get a special look for artifact weapons ... But then you can show off to your friends.


Opening the look

They were based on skins from class quest chains, for which players previously received weapons such as